If your not already familiar with the artist Stelarc, then prepare to be mesmerized/disgusted/impressed or any other of the many reactions his work can produce.
Artist Statement: Stelarc is a performance artist who has visually probed and acoustically amplified his body. He has made 3 films of the inside of his body. Between 1976-1988 he completed 25 body suspension performances with hooks into the skin. He has used medical instruments, prosthetics, robotics, Virtual Reality systems, the Internet and biotechnology to explore alternate, intimate and involuntary interfaces with the body. He has performed with a THIRD HAND, a VIRTUAL ARM, a STOMACH SCULPTURE and EXOSKELETON, a 6-legged walking robot. His FRACTAL FLESH, PING BODY and PARASITE performances explored involuntary, remote and internet choreography of the body with electrical stimulation of the muscles. His PROSTHETIC HEAD is an embodied conversational agent that speaks to the person who interrogates it. He is surgically constructing an EXTRA EAR on his arm that will be internet enabled, making it publicly accessible acoustical organ for people in other places. He is presently performing as his avatar from his SECOND LIFE site.
This post will showcase one of his more recent pieces, Ear on Arm.
"I have always been intrigued about engineering a soft prosthesis using my own skin, as a permanent modification of the body architecture. The assumption being that if the body was altered it might mean adjusting its awareness. Engineering an alternate anatomical architecture, one that also performs telematically. Certainly what becomes important now is not merely the body's identity, but its connectivity- not its mobility or location, but its interface. In these projects and performances, a prosthesis is not seen as a sign of lack but rather as a symptom of excess. As technology proliferates and microminiaturizes it becomes biocompatible in both scale and substance and is incorporated as a component of the body. These prosthetic attachments and implants are not simply replacements for a part of the body that has been traumatized or has been amputated. These are prosthetic objects that augment the body's architecture, engineering extended operational systems of bodies and bits of bodies, spatially separated but electronically connected."